In The Know Mobile Application

A social media mobile application for venues to promote their events

Dates: June 2018 - Present

Client: Personal Project

Role: Project Manager, UX Designer, UX Researcher

 

BACKGROUND

ITK is a social media nightlife application that allows users to follow their favorite venues and engage with their events.

 

MY ROLE

Project Manager, User Experience Researcher & Designer

Conducted research, designed logos and branding, wireframing, coordinating with visual designers, ideated user flows and information architecture.

 
 

PROJECT GOALS

The goal was to help venues to attract and invite more people to their events.

 
 
 

PROCESS

Conducting interviews to understand the problem • Synthesizing research • Validating and redefining the problem space • User journey mapping • Defining needs statements • Information architecture • Sketching • Low-fi prototyping • Branding & logos

 
 

DELIVERABLES

Interview & research synthesis • Wireframing & prototypes • Data visualization • Information Architecture • Wireframes • Branding & Logos • Prototyping